Change color of scene without post process


We’re creating a scene where the tint (tone) of the scene should change from default white to blue(ish) when user activates a specific tool. Because we use VR, we don’t want to use post process (for performance reasons and because it required HDR). We tried using a stationairy light that changes color but it turns out this is not supported on mobile (work in editor but not in VR).

Any suggestions on how we could achieve this?

You might be able to do it with material parameter collections.

Or even more obvious, put a colored transparent plane in front of the camera :slight_smile:

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@ClockworkOcean Hey, thanks a lot for your advice. For now we solved it by adding a movable light in one area but it does have an impact on performance and is not very flexible. Will try your suggestion.

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