Change Collision Profile Name property in blueprint (HELP)

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Hi
I want to change Collision Profile Name property in blueprint.


Can I change property like that picture?
I already tried, but property was missing…:frowning: :frowning: :frowning:

This node is what I think you’re actually looking for.

Set Collision Profile Name | Unreal Engine Documentation

So replace your SetEditorProperty node with the one in the doc (and set the appropriate name) and you should be good to go.

Set collision profile name work with primitive component. But Static Mesh object reference can’t cast to primitive component.
So set collision profile name a node doesn’t work.
If I find out the properties of the Collision Profile Name, can I modify it?


Static Mesh object reference can not cast to primitive component.

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Anyone…?