The player pawn has its own channel set to “ignore” as default, I believe causing the player to walk through the spline’s mesh. Any way to change the settings on the landscape spline?
Collision is enabled on the spline.
The player pawn has its own channel set to “ignore” as default, I believe causing the player to walk through the spline’s mesh. Any way to change the settings on the landscape spline?
Collision is enabled on the spline.
I would like to know this as well.
Is this a Navmesh?