Change Character via Structure

You should be able to call a spawn actor with the specified transform to show in the map as you wish. If you’re just selecting the character to spawn in the next map, you need to save the selected value in your game instance so it can be called on in the next map by doing: get game instance and casting to your specific game instance then pulling off it to get selected character class to spawn it in the map on load. You may need to create a new instance and add the variable ‘chosen character’ as a character type and when you press male, as a reference, you’ll do the get game instance and then cast to your game instance and set chosen character to the one you break from the struc.