I have strange problem. All physics meshes have mass about 10 times too large. I don’t know why but I thinks it’s better to change player (character) mass than change mass all meshes on level. My question is: How can I change mass my playable character?
How did you calculated that “10 times bigger than it should”? Some screenies maybe, just curious.
Next time please avoid to post the same into the forum and answerhub.
Here is the link to the answerhub question https://answers.unrealengine/questions/30682/change-character-mass.html