Hello, i have an animation montage that has multiple fighting animations with root motion blending together to create a combo. What i am trying to do is to be able to rotate the character while the montage is playing. What happens right now is the montage starts and it keeps going until it finishes in the same direction the character was facing when the montage was triggered. Since some of the combos are quite long i’d like to be able to change where the character faces real time while the montage is playing.
Anyone can point me in the right direction?
If root motion is on, you would have to overwrite the root bone rotation within the animation BP.
Thanks for the reply, this helps.