I’m looking to change the rate of acceleration on a character or character movement component. There is a max acceleration variable associated with the movement component but it is NOT for adjusting the actual rate, it only sets a maximum or minimum acceleration which scales internally and ramps up over time. It always starts accelerating at the same value (0.001 += 10% or so as it scales).
I would like to be able to set the acceleration rate itself so that boost effects are instantaneous applied to the current acceleration whether it be 0 or greater.
Any suggestions?