I have been working in a material with an emissive map, and my idea is to make that emissive map change every 4 or 5 seconds, automatically. So I created 4 differents emissive maps and I would like to have an actor blueprint with this material, and make it alternate in blueprints between this textures.
I tried to follow this tutorial, which basically do the same but with color.
But here, he use a “set vector parameter value” over the color parameter of the material. The thing is there is not such of thing for textures; I tried also to place all this 4 emisives map textures in the material, and make some kind o multiple “lerp” and create a “set vector parameter value” over this lerp, but I could not find the way.
Could anybody help me here?