Change AnimMontage Slot At Runtime C++

Ever resolve this issue?

I am looking at a similar problem.

I have a Root Motion animation on a DefaultSlot and an InPlace animation on an UpperBody Slot. I’ve set up with 2 sections.

I know that sections aren’t treated individually so if the first animation is a Root Motion it will treat the second as one to even if it’s not… but I can get around this by using “Set Root Motion Mode”, then jumping to Section.

BUT, it appears it will only play the DefaultSlot, and I can’t figure out how to switch to the UpperBody Slot.

Been on this all day and no closer! :open_mouth: