In my project, I play animation montages via C++. I have a situation wherein I would like an animation to play on the UpperBody slot up until a certain montage section is hit, and then switch to the FullBody slot.
Is there a way I can change the slot while the animation is playing, either via C++ or via the animation editor? The only other workaround would be for me to have two separate animations, which is extremely non-ideal, given the scenario (my character may raise his weapon and run around with it raised, and then swing, at which point we switch to the fullbody slot and apply rootmotion).
Any help would be greatly appreciated!