I’m trying to make a ping pong/tabletennis game and was wondering how i could make my charecters animation change based on the ball location. The animation would stay the same, but the location/rotation of the hand would change. How could I do this?
you could try influencing the animation with IK for the hand (shoulder → elbow → wrist) where you would set the position of the hand via a 2 bone ik system in the animation blueprint. (This would only be turned on in certain moments when you would receive the ball or be in a proximity of it)
Thank You so much man. I’ll try that and see how it’ll work