Is there any way to change the Animation Blendspace Result Pose speed?
For example, in my blendspace vertical axis is SpeedScale. When SpeedScale is 1, it plays the Run Animation.
Is it possible, so that when SpeedScale is 2, it plays the Run animation sped up 2X, without making a separate animation sequence?
I found that I can edit the playrate of individual sequences in the blendspace itself. This is more convenient than creating a separate sequence, but still inconvenient, because I will have to make the max SpeedScale value of animation like 5 for example, and add all the animations repeatedly to the top, editing the play rate to be 5X, which will kind of automatically speed up the animation based on the Scale value I give to the blendspace.
But I am looking for a more convenient solution if anybody knows any, so that I edit the play rate directly in the animation blueprint via nodes, and not in the blendspace with hacky solutions like I explained above.