Change AI senses for different units

Hello, Im trying to add an AI into my game and I have a question. I have a siple BT where AI either idling or chasing player if it’s in range and in sight. I’ve created AI controller BP and addded AI Perception component and sense - AI Sight. Then this AIControllerComponent will be set in in Actor’s BP in AI controller class field.

So the question is, if I want have 2 different enemies with different AI Sight params, is it possible to somehow pass it from Actor BP’s to it AIController BP? Or I have to create a separate AIControoler for each combination of params?