I’ve recorded a sequence with a motion controller pawn. I need to have two variations of this recorded sequence that are exactly the same, but for one the pawn should have a static mesh (head) and for the other the pawn should have a plane with a media texture that is playing a video.
Is this possible to do?
You can always use one Blueprint with both static mesh of head and plane with media texture, just create function/event for visibility change and use it after first render ends.
I ended up adding both, the plane and the static mesh, to my pawn, as Max Payne_ suggested. I simply set the visibility of those in the recorded sequence itself. One copy has only the head visible, the other has only the plane visible.
Thanks, I added both to my pawn and just set the visibility in the sequence, creating a copy for each case.