Change Actor display name/label from Blueprint

In case anyone ever sees this. You’re looking for “SetActorLabel()” to change the name in the World Outliner panel.


  //Remane obj + in editor
FString displayName = "ObjectName" + FString::FromInt(MyIndex);
MyActor->Rename(*displayName);
MyActor->SetActorLabel(*displayName); 
 

9 Likes