I’m running into the same issue. I want to sometimes loop a sequence when I’m holding on a shot while waiting for player input to play the next sequence. Right now I have it “pause at end”, but then all my animation freezes and it looks bad.
edit:
This was the work-around for my problem. Just make another player that has different settings and use that when you need to as an alternate. You need to remember to stop the other sequence player before playing the alternate. It’s stupid but it works.