I have a trigger box and I have a spawn management box. When a player goes into the trigger box that would change the spawn manager BP setting “type of things to spawn” to “SpawnAI” to None.
Then on another trigger box would change that setting from “None” to “SpawnAI”
Any ideas on how to do that blue print? Using Trigger1,Trigger2, and BP_SpawnManager
Thx
Hey @Lestat8649! Welcome to the forums!
So I understand what you’re wanting, but definitely don’t change a variable to “none” if it’s going to be called, unless there’s a validated GET node or an “IsValid?” check! Otherwise you’ll get Null Reference Exceptions, which will crash a game.
The individual BP_SpawnManager will need to be referenced in the Level Blueprint (Right click->GetBP_SpawnManager. It has to be placed in the level first or it won’t show.) Once you Get that, you can call any events or functions on that.
Other than that, we can’t really give guidance without more information. Can you open up your BP_SpawnManager and show us how that code is laid down?
Are you using “SpawnActorAtLocation”?
Get back to us soon! 