Great work.One question.Is Anamorphic lens flares inculuded in current version?
Hi, Glad you like it! It’s coming with next update.
this looks like a big timesaver, nice quality work, keep it up!
Hello, When will be available the new version on marketplace?
Thanks!
Hello! Any news for 4.13 update? Thanks!
Hi!
Chameleon has been tested and marked compatible with 4.13 in marketplace. So you can use current version in your 4.13 projects. For the Chameleon V5, I think i miss the 4.13 train since 4.14 preview has already been released. However; I’ve packed the Chameleon V5 in Unreal Engine 4.14 without any issues and waiting for release to submit it. It contains a bug fixes, new effects and brand new “Chameleon Recipes”. Also lovely new logo ; ) ]
Had to re-send last two posts since images were corrupted for some reason.
Hello,
I want to ask is it possible to mask a color for example green in PP ? I want to mask green screen my main camera
Also thanks for your great works
Hi,
If you want to achieve the chroma key effect so yes it’s possible. Actually i’m working on this effect for a while and needs some polish for release. I think it can a part of Chameleon 6.
Thanks,
Yes i want exact Chroma Key effect for main camera (In simple word just don’t show the green :D), any timeline for release Chameleon 6 ?
I need that soon
Also your marketplace link on first post is broken.
Since Chameleon 5 will be released with 4.14 Engine version, Chameleon 6 would be available for download in a month or so (planned to release with the next minor engine upgrade. eg: 4.15)
Thanks for reporting the broken link. It should be fixed now.
Hi everyone! I’m here to give you the latest feature preview from Chameleon 5.0. Now, every effect in Chameleon contains a checkbox called “Custom Depth”. You can use this option to apply the post process effect only to selected object(s)! Here’s some examples:
&stc=1the custom depth mode is very interesting to me.
how do i set objects enabled and disabled in the game ?
can i have multiple styles for different objects ?
best regards
stucki
Hi, you can set this by code, by editor window or by blueprint : Set Render Custom Depth | Unreal Engine 5.2 Documentation
I did some experiments on this by using “Stencils” feature and the results were positive. It’s not ready for end use however. I think that it can be a part of next version of Chameleon.
Best.
New Recipe: **CR_CGA
**
&stc=1Will be in Chameleon V5.0
*What is it? : Recipes are basically *premade sets of effects created by setting multiple values of the Chameleon to create desired final effect. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action Introducing Chameleon Recipes - YouTube
New Recipe: **CR_BatDetective
**
&stc=1Will be in Chameleon V5.0
*What is it? : Recipes are basically *premade sets of effects created by setting multiple values of the Chameleon to create desired final effect. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action Introducing Chameleon Recipes - YouTube
Chameleon V5.0 has been submitted to marketplace and currently waiting for review. Chameleon V5.0 is Unreal Engine 4.14 only and it’s a most feature rich update yet. Here’s a full change log:
- New effect : Frost
- New effect : Neon
- New effect : Custom Depth Highlight
- New effect : Custom Depth Highlight (Clip)
- New effect : Anamorphic Lens Flares (Alpha Preview)
- New feature : Recipes ( Introducing Chameleon Recipes - YouTube )
- New recipe : CR_CoatedComic
- New recipe : CR_FakeIR
- New recipe : CR_Footage1
- New recipe : CR_Footage2
- New recipe : CR_MissingTape
- New recipe : CR_PaintArt
- New recipe : CR_RealComic
- New recipe : CR_SecurityCamera
- New recipe : CR_CGA
- New recipe : CR_BatDetective
- All effects now have “Custom Depth” option
- New texture and new default values for Screen Damage effect
- Color space changed from RGB to HSV in Colorize effect for better color outputs.
- ASCII effect now contains a new field: Color Multiplier
- Edge Detect effect now contains a new field: Edge Threshold
- Drawing effect now contains a new field: Liner
- Scratches effect now contains a new field: Noising
- Fixed ratio problems with tiles in Mosaic effect
- Fixed missing return nodes inside effect blueprint functions
- Fixed “Distance Fog” material instancing function to improve performance
- Fixed “Bleach Bypass” material instancing function to improve performance
- TV Noise effect now can be viewed correctly in the editor without playing the scene
- Price is now: $44.99