New, updated version of the Screen Drops effect. It’s now supports wavy drops.
http://.net/demo/chameleon/U5UpdatedScreenDrops.gif
New, updated version of the Screen Drops effect. It’s now supports wavy drops.
http://.net/demo/chameleon/U5UpdatedScreenDrops.gif
New Recipe: Shattered Damage
What is this? : Recipes are pre-made effect stacks. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action Introducing Chameleon Recipes - YouTube
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New effect from the upcoming update (Full post process as always)
**World Splash
**
http://.net/demo/chameleon/U5WorldSplash.gif
Hi,
is there a way to apply these effects separately on one eye or the other using VR ?
Hi, I don’t know a way to do this. May be some clever trick but i’m not aware of it. Sorry. I would also like to know if it’s possible.
Thanks for your answer.
I’ve found a way to display 2 different texture2D on both eyes (using blend PP material), but can’t afford using them as masks to display -or not- the postprocess effect of the camera.
Since i don’t have any type of VR set currently it’s only a guess, but i think you can use those two textures as masks by the help of the Lerp node. Output those two textures to Alpha input of the Lerp node. Output your unaffected screen texture to A input of the Lerp and the post processed output to B input of it, so the white value of those two textures should now show the B and the black values should show the A. As i said it’s a blind shot for me now.
Yep, sounds right, and it works not bad. I’ve succeeded in displaying the post process resulting image in the white values, but the black remains black. Do you know any node to display the “normal” view ?
Thanks for your help, though
Shattered Damage preview gif is just an X for me
SceneTexture node is what you need. Check this page: Post Process Materials in Unreal Engine | Unreal Engine 5.3 Documentation
Oh. Thanks for reporting it, same here. I’ll upload it again at Monday. Please check it back.
Re-posting this post with visible image file now :o
New Recipe: Shattered Damage
What is this? : Recipes are pre-made effect stacks. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action https://www.youtube.com/watch?v=TDjb8Ar6BNY
&stc=1Hey buddy, extraordinary library you’ve got here!
I have a quick question, would it be possible to add some sort of depth to one of these effects? For instance, say I’d like the Kuwahara filter to render only on the background objects, but filter out the foreground?
Glad you like it! It’s possible and long time wanted feature from the users but couldn’t managed to include it in the next update. I’m planing to add this feature to all effects but as i said, not until the second update from now. However you can inspect the Distance Distortion to get an idea about the depth usage on the effect visibility. Just keep in mind please; you should do your modification operations on the new materials created by yourself, not in the Chameleon’s own materials. This way you can avoid the overwrites which would be caused by the future Chameleon updates. This workflow also comes with it’s cons though. For example; you won’t be able to control your new material with the Chameleon.
Love what you have created! I was wondering, how would I get an effect to be deactivated at the start of my level and then activated by hitting a trigger? Can you show me through blueprint? Also, can a custom post processing volume be created with your package? If not, that would be a great feature to have. Thanks for your help!
Happy to hear that!
For triggering the effects by blueprint, please take a look at these previous posts:
Chameleon’s itself has an integrated post process volume under the hood. Until now there was no option to make it “Unbound” but this will change with the upcoming update (a.k.a. V6.0). Chameleon V6.0 is coming with a ton of new features, effects, bug fixes and “Unbound” option.
Thanks for the quick response! Would I be able to resize the post process volume to any size I like? This way I can have a certain look for a specific part of a level? Thanks!
Absolutely! That’s the whole point.
Looks awesome and thanks for the response!
Is this coming out when 4.15 is released?