Chameleon Post Process

Thanks for the update! Works fine, although the character jumps speed a bit on the initial movement and the sonar stays as an aura almost around the character initially. Thank you!

Previews of the upcoming blending modes (Radial blur effect used in these examples):

Full resolution: http://.net/demo/chameleon/ChameleonBlendingModes1x.jpg

http://.net/demo/chameleon/ChameleonBlendingModes05x.jpg

New Recipe: CR_FakeNightVision

What is it? : Recipes are basically premade sets of effects created by setting multiple values of the Chameleon to create desired final effect. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action Introducing Chameleon Recipes - YouTube

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New Recipe: Blueprint Draw

What is it? : Recipes are basically premade sets of effects created by setting multiple values of the Chameleon to create desired final effect. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action Introducing Chameleon Recipes - YouTube

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New effect from the upcoming update

**2D Transform

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New effect from the upcoming update

**Letterboxing

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Exceptional quality product and the most straight forward plug-and-play asset I’ve purchased so far. Very well done, man!

Thanks for kind words! I’m glad you like it : )

Hey !

Thanks a lot for your awesome work. I actually discovered it today and it was an insta buy !! So far it looks amazing so congratulations !

I had a small question : is there anyway some ā€˜best practise’ or ā€˜most commonly used blueprints nodes’ that someone relatively new to the system should know about ? Like how to assign a post process via script, how to switch between various postprocesses, what ndoes to use etc…something basic to get started scripting and manipulating these babies :stuck_out_tongue:

Thanks !

Hey, @! Quick question…

Is there any way to tweak the radial blur effect so that it fades in from the edges and leaves the center of the screen totally non-blurry?

Thanks!

Thank you! The questions you asked, are about fundamentals of the blueprint scripting and it’s quite a large scope. I’ve shared some scripting examples on previous pages of this thread. You can also look at the official tutorials like Blueprint Tutorials in Unreal Engine | Unreal Engine 5.3 Documentation

Yes, there is a way. However, if you go this way then all your changes would be overwritten in the next Chameleon update since you will need to modify the Chameleon’s own default material. Other than a ā€œRadial Blurā€, Chameleon also have an effect named ā€œMasked Blurā€. You can inspect this material and modify the ā€œRadial Blurā€ by this way. But as i said earlier; if you choose to update Chameleon with next update, then it’ll reset all your modifications. I can add that masking feature to the ā€œRadial Blurā€ effect if you can wait for the Unreal Engine 4.15 release. New version of the Chameleon will be released in that time.

Awesome! I’ll just wait for the 4.15 release. I’m not in a rush :smiley:

Thanks!

Another quick question for you @:

Is it possible to add an option to tweak color on Screen Damage? For example, the texture ā€œMask9ā€ you provide is perfect, but I need it to be red.

Thanks!

Upcoming update will contain this feature. Thanks for the suggestions and feel free to make more : )

Sweet! Thanks, again! Your continued support for this asset sets a real high bar for the rest of the marketplace :slight_smile:

Since i’m also coming from the indie game development, i’m quite aware of the meaning of commercial assets for game developers. Besides that; it’s fun : )

New Recipe: Underwater

What is this? : Recipes are pre-made effect stacks. Recipes are also combinable with other recipes. There’s a short demo video to see recipes in action Introducing Chameleon Recipes - YouTube

http://.net/demo/chameleon/CR_Underwater.gif

Hey…

Ok I know it’s not the place for a BP masterclass but I check the doc, I try to show a single postprocess and I get nothing :frowning: I tried castin to CHameleon but it won’T accept my target so it doesn’T work, tried with set material but nothing…bah, should I just check the doc for postprocess scripting or do we apply your postprocess by just scripting "set postprocess’ because I tried and… well…can’t make sense of it for now.

I’ll keep looking anyway but if you can just tell me how to just turn on any effect on a BeginPlay for exemple it’ll give me a hint to figure out the whole thing…

thanks :stuck_out_tongue:

Bah never mind, I just did a set frost to True with the chameleon actor and it works. I tried to overcomplicate again.

Happy to hear that you solved your problem : )