Thanks for your answer.
I’ve found a way to display 2 different texture2D on both eyes (using blend PP material), but can’t afford using them as masks to display -or not- the postprocess effect of the camera.
Thanks for your answer.
I’ve found a way to display 2 different texture2D on both eyes (using blend PP material), but can’t afford using them as masks to display -or not- the postprocess effect of the camera.