Chains Physics Help

I wanted to have chains hanging from the wrists of my character. So I made a separate chain skeletal mesh, and in the character’s blueprint they are attached to a socket.

The simulation is set to wake on start but in game they dont stay attached to the socket instead they fall down to the floor.

Any solution to this?

Nvm I found the answer. I’ll post it here in case someone comes looking for an answer to this.

The way to get this to work is to SRT the skeletal meshes physics body off.

Then in the physics asset, the first(root) bone should be physics type set to kinematic.

The rest of the bones should be set to simulated.