Chain Component will not use any UE collision or Physical simulation, all motions and reactions are the fully mathematical implementation of a chain simulation, so it is super fast and efficient, it includes the source code and you can recompile for any version you want. since it includes the source code you can compile for any UE version you are using, however, it is well tested in many versions.
Technical Details
Features:
- world collision
- self-collision
- length control
- start and end attachment to an actor or skeletal sockets
- stiffness
- friction
you can find it here:
https://www.unrealengine.com/marketp…hain-component
check out some demo here: