chacther death

i want to make when the chacther die i want to make all the bones in the charcter skeleton to with physics currectly when the player die i made simulate physics but it dont look realstic because bone dosent move so how can i do that??

it is called “ragdoll” and here is tut:


Or look into physics control if you need something more nuanced.

It’s rather amazing but you need to pay the upfront cost of learning how to use it.

thx

Thx

And evil Epic is adding that awesome stuff faster than one can learn. :smiley:

That has been my biggest gripe over the years (apart from lackluster documentation, stability, support and a myriad other things). I am always back-pedalling with a massive FOMO, trying to catch up. If you want to be a half-decent generalist in the UE ecosystem, you need to be doing it 24/7. And then some more.


@Epic: nah, just keep it coming. We can take it.

wait it didn’t work idk why when i created the physics assets and pressed simulate physics it didn’t work , it only show 1 bone option in the skeleton tree

wait it didn’t work idk why when i created the physics assets and pressed simulate physics it didn’t work , it only show 1 bone option in the skelleton tree

Maybe you character is boneless?

nah my character aint boneless it have animation and everything

While I’m not entirely sure why there are 10 minute long vids on how to enable ragdoll:

We can’t possible guess how you’ve set it all up, and how your character works. :person_shrugging:

my character aint boneless

vs

it only show 1 bone option in the skelleton tree

Technically true. But more bones may be needed. Perhaps start here.

See i think the problem is because my mesh physics assets i think if i fix it somehow it will work

ye mb i fixed the issue by going into the physical assest and clicking genrating body

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