Tutorial: https://www.youtube.com/watch?v=kRsUjqpcfto
Description:
This Master Material is built for flexibility, performance, and ease of customization inside Unreal Engine. It provides powerful texturing features suitable for any project — from realistic environments to stylized art.
Main Features:
Triplanar Mapping – Applies textures based on world-space normals, eliminating visible seams and UV stretching.
World Aligned Texturing – Uses world-space coordinates to automatically project textures, allowing consistent tiling across modular meshes without manual UV adjustments.
Vertex Color Support – Enables per-vertex color data to drive blending, masking, or tinting directly within the material, giving full artistic control over surface variation.
Atlasing System – Allows multiple texture sets or materials to be combined in one shader using additional UV channels (not a layer-based system).
Advanced Detail Roughness & Specular Controls – Adds fine-tuned variation and enhanced realism through procedural detail adjustments.
Randomized HSV Variation – Automatically offsets hue, saturation, and value based on object world position, providing subtle visual diversity between instances.