Following this fantastic tutorial here, https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/MovieRenderQueue/index.html, I managed to get the renders I wish for except one thing. And it is that some actors in the game, such as particle effects or actors with wind on them appear fine in Play mode or in the editor but seem incredibly fast in the movie when I convert the PNG sequence to a 24 FPS .mp4 file in Media Encoder. I rendered in 24 FPS as in the guide and didn’t change anything else.
I wonder how can I address this issue?
Thanks very much.