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Cepheus Protocol Seeking to Expand Team (Organized and seasoned indie team)

The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s)
will control an 8 man squad, comprised of unit types of their choosing as they explore the city of San
Francisco, desperately trying to stay ahead of a rapidly evolving viral outbreak.

https://media.indiedb.com/images/articles/1/257/256082/auto/19761c0d3962bd5563c0.jpg

https://youtube.com/watch?v=MqKXFER91Wk

GAME ATMOSPHERE
● Realistic
● Dark and Creepy
● Strong use of Light and Darkness (Shadows)
● Units realistically detailed and design
● Levels based on real-world locations (San Francisco)
● Real-world weapons
● Real-world military and civilian vehicles
● Some concept real-world military vehicles (Military vehicles not in service)
● Weather effects - Rain and Fog
● Day and Night cycle

**Team Name: **Halcyon Winds
Remote Based Work
Team Size : 2 Dozen

Talent Required:

3D Prop Modeler/Environment Modeler (Open)

  • 3D Modeling background
  • Experience with UE4 toolset a bonus.
  • Must attend our weekly meetings and active on Discord almost daily
  • Expected to create additional props & hard surfaces for use in an RTS game

3D Character Artist (Open)

  • Experience with Character Modeling Software(Zbrush etc)
  • Experience with UE4 toolset a bonus.
  • Must attend our weekly meetings and active on Discord almost daily
  • Expected to create and collaborate with Skinner/Rigger

Level Designer (1)

  • Experience in UE4/UDK
  • Must attend our weekly meetings and active on Discord almost daily
  • The willingness to manage and assign tasks to modelers under you
  • Basic Knowledge of blueprints

Animator (Open)

  • Experience in 3Dmax Animation
  • Must attend our weekly meetings and active on Discord almost daily
  • Understand IK and FK
  • Technical understanding of animations and their use for player feedback

Concept Artist(Closed)

  • Must attend our weekly meetings and active on Discord almost daily
  • Able to take critiques and reasonable turn around

Website Links:

https://www.indiedb.com/games/cepheus-protocol
http://cepheusprotocol.com/

**Payment: [Royalty] **

Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent

Contact:

How to apply: Only apply if you have references of your work. I.E show reel, resume website…
Email: [EMAIL=“recruitment@halcyonwinds.com”]recruitment@halcyonwinds.com

Bump we are looking for a few level designers!

I am thinking about level designer position, but few questions first:
how many hours weekly you expect from level designer and at what time are those meetings?
Also do you have concept artist, or level designer should sketch what he needs?

Im sorry for getting back to you so late, we ask for 8 hours minimum, Sundays around 11 AM PST. They last a few hours. We have a division of concept artists and if its a brand new area we expect the level designer to plan it out typically from a top down make sure they are thinking of all the aspects. Do you have a discord?

Note: We are looking for a few Prop Modelers/ Level Designers currently!

Our Development team is looking for Environment Artist’s, Character modelers and a few animators check us out!

When are you guys planning to be done with the game?

Hey there, I am interested in the project, specifically the Level Designer role. May I ask, if and if so when you are hoping to see this project released?

By Summer so roughly Q3-Q4. Sorry for my late reply !

Halcyon Winds are looking for fresh and dedicated members who have a love for video games and learning. We are currently finishing our prototype build of our launch title, Cepheus Protocol, which we will utilize to seek investment. As of right now, several potential backers have approached us or have shown interest in our game. With that in mind, we genuinely require new team members that are fully committed to joining our team – people who see game design as a career and want to either expand their portfolios with something genuinely inspiring or want to join an experienced team of creators. Halcyon Winds is a dedicated, structured, and trustworthy team looking to make a splash in the industry. We would love for you to join us on this journey.

This, we feel is a great opportunity for any inspiring artist wishing to enter the game industry or expand on their own resume and experience. It must be stated that at this point we are only seeking volunteer positions at this time.

If you feel this is something you want to be part of, please feel free to reach out to us and apply for one of our openings. Click on the link below.

You can learn more about our game, Cepheus Protocol by visiting our website and IndieDB pages. Cepheus Protocol Windows game - Indie DB

We’re currently looking for a few Environment Artist/Prop Modeler to help finish up the game.

We’re getting to a point where polish is just needed for exterior zones. One Character Modeler, a few level designers that can model

See our latest blog post for more information, we are looking for a few more talented artists to help us reach our goals https://www.indiedb.com/games/cepheu…-dev-update-32