I have run into a strange problem: If the center of mass is set near the axis of rotation, I can’t apply a torque in this axis (with ‘UPrimitiveComponent::AddTorqueInDegrees()’ function)
UPDATE: I have done some research and it looks like there is some value of minimal torque one can add to the object or maybe minimal angular speed one can set for the object. But I need precise rotation, so I am still searching.
Hey! For One Month nobody answered this?!! This forum is useless then…
It was quite easy: Physics bodies “go to sleep” if they are not moving. I had to set Physics Material for the Static Mesh component of my Actor and set Sleep Linear Velocity Treshold and Angular Velocity Treshold of this Physics Material to zero.
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