Cena Abachi - Advanced Cars And Bikes System - Vehicle Physics - Traffic AI - Drift Police

🏎 The Ultimate Super-Advanced Offline Vehicle Physics System for Unreal Engine

ACABS is the ultimate offline vehicle physics, AI traffic, and city-driving toolkit for Unreal Engine. From scooters and superbikes to cars, trucks, tanks, trailers, and one-wheel vehicles — one unified system handles them all.

Built with advanced, simulation-level physics while remaining extremely easy to use, ACABS can replicate the real-world performance, acceleration, braking, suspension, drivetrain, transmission, handling, and top speed of virtually any real vehicle.

Fully modular, framerate-independent, powered by C++, accessible through Blueprints, and compatible with both static and skeletal meshes.

🔧 Ready in Minutes

Drag, drop, configure, and drive. Major systems are already integrated and optimized — no complicated setup, hidden dependencies, or C++ knowledge required.

🔗 Links

Official Trailer — ACABS 2.0: https://youtu.be/ShNe41718So?si=5_A4jQbNtdk6pjE8

Playable Demo ACABS 2.0: https://drive.google.com/file/d/1JwMpZNgRrlapIdIavmX8nVgcLgZaTwNR/view?usp=drivesdk

Official Trailer 1: https://www.youtube.com/watch?v=FtdJoDO8wdM

Playable Demo 1: https://drive.google.com/file/d/1syi9svTl3Yrvhl7D3nSlKTSdRrGV2jw5/view

Some updates:

https://www.youtube.com/watch?v=WJDpnIoxOII

New Features & Guide: https://youtu.be/m1kHJDZtjmE

Complete 0–100 Guide: https://www.youtube.com/watch?v=kRJlfofUsww&t=56s

Discord Server: https://discord.gg/dw3jYjQdcg

💡 Powerful C++ Core — Simple Blueprint Workflow

Powered by a clean, production-focused C++ architecture with only two main core classes, designed for performance, clarity, and scalability. Everything is easily accessible through Blueprints, so you never need to touch the underlying code.

🚗 What Makes ACABS Advanced🌆 COMPLETE SMART TRAFFIC CITY SIMULATION

ACABS can simulate a complete living city traffic system populated by smart autonomous AI vehicles.

  • Full city street mapping system

  • Advanced route generation, routing, and pathfinding

  • Autonomous vehicles capable of navigating complete road networks

  • City streets, lanes, intersections, destinations, connections, and speed limits

  • City driving, point-to-point travel, door-to-door driving, racing, and police chase systems

  • NavMesh and spline-based navigation

  • Predictive steering, throttle, braking, obstacle avoidance, reversing, and recovery

  • Multiple AI vehicles sharing roads with independent lanes and destinations

💥 VEHICLE COLLISION MESH DENT & DEFORMATION SYSTEM

Vehicles can realistically dent and deform during collisions, allowing the vehicle body to react directly to impact locations and forces.

  • Runtime collision-based mesh deformation

  • Realistic dent positioning and impact response

  • Support for compatible runtime materials

  • Different body shapes and vehicle configurations

  • Real-world-inspired crash damage and deformation

🚙 Complete Vehicle Support

  • Cars, motorcycles, bicycles, superbikes, scooters, trucks, monster trucks, tanks, trailers, off-road vehicles, and one-wheelers

  • Supports any wheel count from 1 to 18

  • Supports virtually any wheel shape, size, orientation, or configuration

  • Static mesh and skeletal mesh support

  • Built-in tank steering

  • Ackermann steering geometry

  • Front-wheel drive, rear-wheel drive, all-wheel drive, and custom drivetrains

⚙ Simulation-Level Vehicle Physics

  • Realistic suspension stiffness, damping, travel, compression, rebound, and limits

  • Real-world replication of acceleration, top speed, handling, braking distance, RPM, and gearing

  • Automatic and manual transmissions switchable during runtime

  • Realistic engine, clutch, gearbox, differential, axle, linkage, and driveshaft behaviour

  • Configurable torque, horsepower, RPM, gear ratios, final drive, and drivetrain efficiency

  • Physical wheel grip, traction loss, drifting, burnout, braking, and wheel locking

  • Hill-start assistance, rollback prevention, and low-speed vehicle holding

  • Adjustable aerodynamic downforce

  • Configurable nitro boost

  • Stable moving-platform support

  • Fully framerate-independent physics simulation

🏍 Motorcycles & Bikes

  • Realistic leaning, counter-steering, balancing, and ground-control behaviour

  • Independent front and rear suspension

  • Stable low-speed and stopped behaviour

  • Compatible with motorcycles, bicycles, scooters, and skeletal meshes

🛻 Trailers & Attachments

  • Physical trailer attachment and detachment

  • Adjustable pivot and connection points

  • Trailer braking support

  • Realistic physics-constraint movement

🤖 Super-Advanced Vehicle AI

  • Precise spline-following with continuous steering correction

  • NavMesh route finding and smart road navigation

  • City driving, destination driving, racing, police chase, constant chase, and distance-based chase

  • Dynamic obstacle detection using line and sphere traces

  • Smart reversing, unstucking, reset-to-road, and recovery systems

  • Lane offsets for multiple vehicles using the same route

  • Predictive steering, throttle, braking, and speed control

  • AI activation on collision

🚧 Moving Platform Support

  • Works with physics and non-physics platforms

  • Seamless vehicle movement

  • No unnecessary jitter, drift, or snapping

🎥 Camera, Audio & Feedback

  • Smooth vehicle camera movement

  • Engine start and shutdown

  • Engine, RPM, transmission, nitro, and vehicle sound support

  • RPM synchronized with engine state and drivetrain activity

📊 HUD & Debug Tools

  • Built-in HUD for speed, RPM, gear, nitro, transmission, trailer state, and acceleration timing

  • Vehicle, suspension, AI, navigation, steering, traction, and physics debugging

  • Functional in packaged builds

🎮 Input & Compatibility

  • 100% Blueprint accessible

  • Full C++ access for advanced developers

  • Unreal Engine Enhanced Input support

  • Static and skeletal vehicle mesh support

  • Suitable for arcade, realistic, and near-simulation-level vehicle projects

🌐 Offline & Multiplayer Status

ACABS is currently built as the ultimate super-advanced offline vehicle physics and traffic simulation system.

Multiplayer has not yet been implemented or officially tested. The system is currently designed for single-player and offline projects.

💡 Ongoing Development

ACABS continues to receive optimizations, stability improvements, bug fixes, physics upgrades, autonomous AI improvements, and major new vehicle systems.

⚠ Important Note

Everything demonstrated inside the playable demo is included in the plugin.