Cell/Toon Shading with Forward Renderer?

Found this blog in Japanese and put a basic shader together (Thanks to Google Translate http://unrealengine.hatenablog.com/e…9/12/01/000735 ), but it’s only two-tone, and relies on the directional light saving info to a material parameter collection. I found a workaround that doesn’t require that though.

It’s a start.