I’ve come across a problem with getting the status of a tile. I recreated the entire blueprint you posted just to make sure it wasn’t due to something being incompatible with my own blueprint. Anyway, in the completed part of check cells, the entire section doesn’t work for me. It doesn’t seem to be getting the status of the cell which means all cells appear as green. If I move that part up directly after setting the status from index with a branch node it works perfectly fine and any cell that is occupied is now red, but any attempt at getting the status of a cell without using boxoverlapactors every time fails.
I’m either not getting the status of cells correctly, setting status isn’t working correctly, or I am once again misunderstanding the node and must use it every single time I want to check a cells status, but then that would render setting the status in the first place pointless? Thanks in advance for all the help.