Cell Memory Issue, Global Memory Problem with converted Maps from Creative 1.0 to Uefn!

I wanted to ask again about the World Partition Problem because, with the Ice_See_Island (Coverted to Uefn) Map of mine,

All Assets from the Library Prefab and Probs are loaded into each Memory Cell, causing the Memory to explode!!!

I am unable to upload my Project because I am over the Memory-Limit, which is actually almost impossible in Uefn.
You have to use a lot of Custom Assets or Car spawner Devices to get over the Memory-Limit or the loading circuit has to be very high to do that, which is not the case for me!!!

With every Update you do, the Problem gets worse and worse on my Map and for other Creators because the World Partition doesn’t work properly on converted Maps from Creative 1.0!!! Makes uploading impossible for many Creators with big Maps (Chapter 1 Size), because the Assets are loaded in every Memory-Cell in the Memory Calculation like a
Device or a Custom-Asset is treated in the Memory Calculation!!!
The more Buildings I placed, the more the memory increased at every Memory-Cell on the Map, which means there is only global Memory and no local Memory!!!

The Staff needs to look into this because it’s a major Mistake by the Uefn-Editor and will make my work for Months, unusable until you fix the bug!!!

Other Creators may also have this bug and cannot upload their Project due to an incorrect Memory calculation, although this may not be true!!!

That’s why I made an experimental Setup with a new Map to confirm my suspicion and that the Staff can also see it visually because it’s really a serious bug on the World Partition of the UEFN-Editor!!! The bug occurs with Converted Maps from Creative 1.0 to Uefn, my Ice-Sea-Island is a converted Island from Creative 1.0 to Uefn !!!

Other Creator have done a Chapter 1 Map with Uefn Editor but they used a new Template from the Uefn Editor so it is possible to do that and i used a template from Creative 1.0 thats Converted to Uefn that is the Problem!!!

I have done a Bug-Report on the problem multiple times 6 months ago!!!

2000 Meters Memory still high device cost 10k


New Template no Problem because its not a converted Map form creative 1.0





Memory Calculation its wrong, for example, trees are included in the memory calculation even though they are spread over the entire map with a loading circle of 10000 size of tilted towers (Cell Size 8000), its a joke(bug :sweat_smile:) !!!