Celestial Cleave is a deeply strategic, turn based game with an emphasis on unit positioning in a 1v1 multiplayer scenario. Its a slow paced cerebral game heavily inspired by a classical Japanese board game “Shogi”.
Through the medium of video games we are able to liberate the fundamental concept of Shogi and make it easy and intuitive for all players to understand as well as introduce new elements such as new game modes where you as the player have control over your starting formation and unit types. Eventually we plan to introduce new unit types with passive abilities that affect the battle field and the units around them.
The fundamentals of the gameplay are built around 3 pillars which sinergise to form unrivaled strategic gameplay solely determined by your skill and wit as a player. These 3 pillars of strategy are:
Unit Movement. each unit will be able to move around the battlefield in a predetermined manner that is clearly displayed to both players.
Unit promotion. In the event that a unit reaches the enemy territory at the far end of the battlefield the player can chose to promote this unit, adding new movement options to that unit.
Reinforcements. If you destroy an enemy unit by moving to attack it you will gain an equivalent unit for your army in your reinforcement pool. On any subsequent turn you can place this new unit in an available position on the battlefield instead of moving one of your units.
To be successful as a player in Celestial Cleave you should keep in mind your opponents movement, promotion and reinforcement options as well as your own.
Celestial Cleaves Sci fi setting allows us to build rich environments around the gameplay and interesting lore around the factions in the game expressed through the individual units on the battlefield. we plan to have multiple maps or battlefields in the game each with different movement grids and set in a variety of local the first is a mysterious alien world where a battle to decide the fate of hidden subterranean outpost is to be waged by the 2 players. This is the standard Shogi style 9x9 grid.
We also plan to implement 3 factions in the game each with totally unique units with their own movement capabilities and passive traits. The first faction we have implemented is the Divine. These units use the standard Shogi movement rules but we will expand this faction to to include new units that can be selected that use new movement capabilities and passives.
Through the lore surrounding these factions we introduce themes to the players that explore plausible futures galactic conquest, the evolution of modern day religions and how our actions as a species in todays modern era could have severe galaxy wide consequences for eons to come.
The Guys Currently working on Celestial cleave have been working diligently for months to get the project to the stage it is at today. They are:
(Happy Sexy Abdullah) Abdullah Al-Khadher - Lead gameplay scripter - Blueprint, C++
(Bren Don Man) Brendon Bengtson - Lead Charachter Designer / modeler - ZBrush, Meya, Substance Designer, Substance Painter
Dan Pollard - Compser / Audio Designer
(Dev Time Dean) Dean Hulton - Creative Lead, Game Designer, Producer, Business Guy - Blueprint
We at BlueBlaze Studio want to open the doors on our game development process as well as other areas of game development and organising of a game development company. This forum post is part of that effort. we want to show players, other developers and anyone else who is interested how games are made by us as we think this inside knowledge could be really useful to many different people and also could allow those with ideas and criticisms or those that want to offer us assistance to approach us with a better understanding of what we are doing and through more channels. Our hope is that this will result in much better games.
If you’re interested in following the development we do a regular game dev Livestream “Dev Time with Dean” every Thursday at 21:00 GMT We try to keep it varied so one week it may be focused on a spicifc area of the game and the nex may have multiple people on talking about what they are currently working on.
You can watch Live each week on thursday 21:00 GMT here: http://www.twitch.tv/blueblazestudio
You can also catch up on missed episodes on youtube here: https://www.youtube.com/channel/UCivCg5_w2-T0_EMThblUGQQ
We are always open to questions and feedback so please reach out to us via Twitter: https://twitter.com/BlueBlazeStudio or facebook: https://www.facebook.com/BlueBlazeStudio or https://www.facebook.com/CelestialCleave
We plan to post regular updates here as the game develops and will try to keep the conversation flowing on this forum thread.
Thanks for your interest in our game Celestial Cleave