CelestiaDominance - MatrixRainRuntime - Matrix Rain

Video - Documentation - Discord

Matrix Rain Runtime is a runtime code plugin for Unreal Engine 5.7 that lets you trigger a stylized Matrix-inspired digital rain effect directly from Blueprint.

The plugin is built for fast setup and practical in-game use. Enable it in Unreal, call the included Blueprint nodes, choose the rendering mode that fits your scene, and you can quickly add a dramatic cyberpunk-style effect to gameplay, cinematics, horror sequences, sci-fi levels, menu backgrounds, and interactive installations.

Included Blueprint nodes:

- Start Matrix Rain

- Stop Matrix Rain

- Is Matrix Rain Active

Included rendering modes:

- Current Screen Overlay for full-screen viewport rain

- Real 3D World Space (Text) for actual 3D glyph columns in the level

- Fast Real 3D World Space for a much more performance-friendly 3D volume effect

Feature highlights:

- Blueprint-friendly runtime workflow

- Configurable density, fade in, fade out, glyph size, trail length, fall speed, colors, opacity, and world-space volume settings

- World-space follow or anchored-in-level behavior

- Performance-oriented fast 3D mode for practical gameplay use

- Suitable for gameplay events, scripted sequences, cinematics, HUD-style overlays, and menu backgrounds

Recommended usage:

- Use Fast Real 3D World Space for the best balance of 3D look and performance

- Use Real 3D World Space (Text) when you specifically want visible 3D text glyph components in the level

- Use Current Screen Overlay when you want a full-screen stylized effect directly on the viewport

Matrix Rain Runtime is designed for developers who want a strong visual result without building the full system from scratch.

Didn’t see how to change the text in the docs, so is it possible?

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Hey that feature its not yet possible but i will make it possible shortly as you said, thanks for saying it, for any other feature or anything REQUEST HERE and it will be done very fast

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