CelestiaDominance - GeoForgeRuntime - Block-Based Cubic World

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- Requires ProceduralMeshComponent plugin to remain enabled

GeoForgeRuntime gives you a ready-to-use runtime cubic terrain system for Unreal Engine 5.7. Place the main terrain actor in your level, choose a terrain preset, adjust your generation settings, and press Play to stream a block-based world around the player.

The plugin is designed for gameplay-driven terrain interaction. You can dig single cubes for precise mining, remove larger radius areas for explosions or tools, preserve edits while chunks stream in and out, and save or load terrain state through built-in Blueprint helpers or your own custom save system.

GeoForgeRuntime also includes optional built-in cube trees, built-in cube clouds, biome support for more varied endless terrain, configurable cave and river generation, custom actor spawning rules, and multiple material layers for shaping the visual style of your world.

This makes it a strong fit for sandbox games, mining systems, survival prototypes, voxel-like exploration projects, and any Unreal project that needs editable streamed cubic terrain without building the full system from scratch.

- Infinite horizontally streamed block-based cubic terrain
- Runtime digging for exact single-block edits or larger radius edits
- Save/load support for terrain changes
- Built-in cube trees and built-in cube clouds
- Biome, cave, river, and layered terrain generation support
- Blueprint-accessible utility nodes for tracing, digging, saving, and loading
- Runtime-ready workflow centered around a single main terrain actor