CDO Constructor: Failed to Find - (ThirdPerson C++ Template Mannequin AnimBP)

OK, solved it!

Adding “_C” at the end of filename and treating the file as a “UClass” makes things run smoother. Now it runs properly on both editor and packaged game.


static ConstructorHelpers::FObjectFinder<UClass> AB_Asset(TEXT("/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C"));

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