The packaged game crashes on startup with an error:
Error: CDO Constructor (NoNameCharacter): Failed to find/Game/FirstPerson/Animations/FirstPerson_AnimBP.FirstPerson_AnimBP
That is, it cannot find the blueprint. I read that you need to add “_C” at the end of the reference of blueprint, but if I do this, the editor crashes. I do it in the class constructor
Line that causing crash:
ArmsMeshComp->SetAnimClass(ConstructorHelpers::FObjectFinder<UAnimBlueprint>(TEXT("/Game/FirstPerson/Animations/FirstPerson_AnimBP.FirstPerson_AnimBP_C")).Object->GeneratedClass);