CDO Constructor errors

I recently did a little swapping with my assets, specifically swapping the names of two assets. This gave warnings about breaking connections or whatnot as I did it. There’s other assets that I’ve deleted as well. Now some of those assets (both ones still existing or not) are giving CDO Constructor errors, saying it can’t find the asset; in some cases I’m referencing the asset, but it exists and still gets loaded in game, in other cases the asset isn’t even referenced at all in my code and doesn’t exist in the content browser since I deleted it, but still gives an error. I’m assuming there’s some sort of cache in play here. What can I do to fix this?

Anyone know? I’m close to release and need to get rid of these.