Hello all.
In my game there’s these two doors that are connected. Basically I just have a trigger volume around them, so when the player walks into one, I teleport them to the location of the other.
But for the visual effect I followed a tutorial and did a little CCTV style effect on the door, so you can see the location you’ll be teleported to in this kinda nice pixelated way.
The problem is that this little effect drops my frame rate by 30 or more!
The blueprint is fairly simple.
It a mesh of a door, a mesh of a frame, and then I have a plane that I use to project on, and a camera.
I connect the two doors with this editable variable
Then the event graph is fairly straight forwards, I create a dynamic material and basically just use the resulted input from the camera as a material. (sorry, the wrong thing is highlighted in the screen shot. The top custom event is the important one).
It works great, but like I said, the price is simply too high. Anyone has any advice on how to make it more efficient?
Perhaps there’s an altogether different way of achieving something like that?
As usual - thank you very much for your knowledge and advice!




