Cconstruction script in C++ for Actor Class

as I can create construction script for the Actor of a class in C ++

There is a notification that is called on an AActor once it’s construction script has finished executing. Just override it in your own AActor class:

* Called when an instance of this class is placed (in editor) or spawned.
* @param	Transform			The transform the actor was constructed at.
virtual void OnConstruction(const FTransform& Transform) {}