CCG Toolkit | Multiplayer Card Game Framework

That sounds like it might be a bit beyond my current skill unfortunately. I was hoping it would be something simple, so I could create a support card that you play like a regular card, it goes onto the board and instantly activates an ability on drop like ‘increase selected cards health by X amount’, then you select the card you want that ability to effect, checks the card is a creature or whatever, ability does its thing then gets dismissed to the graveyard. Using the rules already programmed in I could make sure the card is only played when creatures are on the board. I know all the functionality needed is spread around in the kit, but I don’t know how to transfer that information into a blueprint ability that would work as I intend.
I don’t suppose anyone has made an advanced/intermediate tutorial series for this kit have they? I’ve got all the basics down and can work with whats included, and I can create simpler abilities like ‘increase attack/damage all ‘type’ cards by ‘X’ amount’.