CCG Toolkit | Multiplayer Card Game Framework

not fit at all.
first of all, ygo allows players to order their cards effects , not auto asserted by order you using it order
secondly, ygo solves chain, from the last card to former. HS etc, doesnot have similar mechanic.
and ygo has really strict game phases only attack at Bp, generally summon at mp1,2
I means, not just " oh I can flip my card" make ygo the ygo.
I guess ccgtoolkit cant afford your idea.