CCG Toolkit | Multiplayer Card Game Framework

Have you tried placing it directly after the Branch for Validate Card Interaction? EG connect True from the Branch checking Validate Card Interaction to the first Branch in your screenshot and then connecting your screenshot code to Charge Interaction Points.

If that isn’t working, I would first look at the branch that looks at the Interaction Receiving Card’s “Type”. Perhaps that’s from a different version than mine (UE4 version 25), but I don’t see that available in my project. I see “Card Type”, “Ability Type”, and “Card Damage Type”. Without any other information, I assume that “Type” is a new variable you created in the 3DCard blueprint. If so, that may be the reason your code isn’t working.

I would recommend using the “Ability Type” array that the toolkit has to offer. Thus, if you use Get Ability Type from the Interaction Receiving Card and use Find (selecting the Taunt Ability), you can branch off of whether the Find results in -1 (which means it didn’t find the ability, in this case Taunt) or not (checking with a >= 0 if you want to keep the same True/False routes, I think. If I messed that up, reverse the direction). Replace your first Branch in your code with that and don’t forget to also replace the Get Type in your Loop with the same Get Ability Type setup. Hope that helps.