CCG Toolkit | Multiplayer Card Game Framework

I actually figured out the problem(I did a lot of digging and print stringing). It’s a bug in the 4.16 version of the engine in which “Hidden” objects return a result for “Get Hit Result Under Cursor” instead of just passing through. The solution to this was very simple, although I am not sure if this will apply to other projects or it may just be mine.

In your 3dCard blueprint, change collisions to NoCollision, then add the following to the event Multicast_PlaceCardOnBoard

http://puu.sh/wVSQu/221c3bca67.jpg