CCG Toolkit | Multiplayer Card Game Framework

Turning on slow construct fixed the widget issue(had to turn it on for a lot of different widgets), however I am getting a Accessed None error with getting the Card Placement Reference.


[2017.07.26-13.15.04:906][754]LogScript:Warning: Script call stack:
	Function /Game/CCGToolkit/Blueprints/CardGamePlayerController.CardGamePlayerController_C:ExecuteUbergraph_CardGamePlayerController
	Function /Game/CCGToolkit/Blueprints/CardGamePlayerController.CardGamePlayerController_C:ValidateCardPlacement

[2017.07.26-13.15.04:932][755]LogScript:Warning: Accessed None trying to read property CardPlacement_Ref

I’ve done some digging and using print strings I’ve been able to determine that for the most part, all of my cards are failing the “Is Supported Card Type” check when it validates placement. I have no clue why because they are all listed in the CardType enum and the Compile Supported Cards macro. I believe it may have something to do with Collision but I can not be certain.