CCG Toolkit | Multiplayer Card Game Framework

Sure enough, directing the complete node to damaging the player is what fixed the issue and no false branch is needed. Thanks!
As for the graveyard, it seems to happen everytime a card is sent to the graveyard, even though both graveyard references are set on the map. Nothing in the GameState has been changed from default as far as I can tell.

Here is another issue I am running into: Friend connects via dedicated server, but it does not give us the correct view, instead he is put into some sort of spectator mode with no overhead camera view. 2nd player camera is set so I am really confused as to what the issue is.