CCG Toolkit | Multiplayer Card Game Framework

Looks like I wont have to! Right on the money there. Add a new Card Type for your Taunt cards, then add this support to the placements, the toolkit should handle the rest.

If you wanted to go down the route of setting the cards to “Taunt” only if they are played in those placement areas this will be a little more complex but still doable. Add a bool to the placement for whether or not the placement is to convert cards to be “Taunts”, also add this bool to your cards. If your card is placed and is to be a Taunt card then you can intercept this in the “Play Card” function in the player controller, which you can then check the placement and set the bool in the card based off this. Keep in mind that if you have anything that moves cards around the board then you will need to cater for the change and recheck whether this card is still meant to be set as a Taunt Card.

Awesome stuff SaviorNT, thanks for sharing. Haven’t seen anything in blueprints for this kind of stuff either but if you do get stuff running on the C++ side, it would be easy enough to make these calls ‘BluerpintCallable’ and expose the functionality to blueprints for you to use with the rest of the toolkit :slight_smile: