CCG Toolkit | Multiplayer Card Game Framework

UE4.16 Support has been added to the Toolkit!

Note: No change or fixes were required with this update. Migrating any existing 4.15 -> 4.16 projects should not break any of the core toolkit features, however it is recommended to save a project backup/copy before updating your project to the latest engine version.

**Small Feature Update Tutorial: **

With the recent updates to the engine and its inner workings, there is now an easier alternative for how you can update and add new cards sets to your game. Because Data tables are now a supported variable type through blueprints (And with recent fixes in 4.16), creating an array of data tables will now allow you to easily add/remove active card sets and get the card data easier then before. Below you can find the changes to the Get Card Data function within your Deck_FunctionLibrary.

Old:

New:


With this change, simply adding your new card set to the ActiveCardDataTablesArray will make this accessible to the rest of your game!

**Note: **While this was no longer required, you will no longer be able to specify the card set which the card is from. This should not cause any issues and you cards should now be found through the “Contains” logic rather then specifying the card set.

Enjoy!