CCG Toolkit | Multiplayer Card Game Framework

Ah okay gotcha. You think there is a way to achieve what I am aiming for? I’m trying to have one deck that contains only monster (Creature-type) cards which is separate from the regular deck the game pulls from.

I’m also trying to figure out how to grant a card in my hand the ability to deal damage to both the opponent’s card AND the opponent’s health. My guess is that I will have to define a new Attack blueprint, and then find a way to make my ability switch out the default attack behavior with my new “piercing” attack behavior.


Above are the default blueprints for dealing damage to cards and the player. Could I create a new blueprint that combines the two? I’m wondering how I am going to switch the affected card to use the new Attack blueprint. Am I going about this the right way?