Summary
I’m using Reallusion Character Creator 5 to create a character and their CC/iC Auto Setup for UE (All-in-One) plugin to import character into UE 5.7.4.
The import crashes 7-8 out of 10 times with error.
How do I fix this ?
What type of bug are you experiencing?
Plugins
Steps to Reproduce
The directory generated by CC5 has these 4 files: character.fbx, charcater.json, textures (directory) and character.fbm.
I select character.fbx and textures director while importing. The settings are correct as far as I know because it works like 2 or 3 times out of 10. I tried 2 ways
- Closing UE and copying files to content directory, then opening UE and let auto import trigger and select options in import menu.
- Cancelling auto import and right clicking in my Characters directory in content browser and manually select character.fbx and textures directory.
Expected Result
Import successful
Observed Result
LoginId:8932cbc3693541c9bf0fdf76e277012a
EpicAccountId:be85f6de2fe347cd8880cf1c72bdb0b7
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1095]
Array index out of bounds: -9472 into an array of size 0
UnrealEditor_Core
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_RLPlugin!UCCFbxFactory::FactoryCreateFile() [E:\Unreal Projects\Code\CCAutoScriptForUnreal\Auto Setup 2.02 For Unreal 5.7 (All-in-One)\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\CCFbxFactory.cpp:355]
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Platform
Unreal Engine 5.7.4
CC/iC Auto Setup for UE (All-in-One) plugin
Operating System
Windows 11 Home Single Language
Version: 25H2
OS Build: 26200.8655


